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| ITT we trade MP3 friend vouchers; with me! | |
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| Tweet Topic Started: Tuesday 28-08-2007, 22:19 (580 Views) | |
| uber | Thursday 30-08-2007, 14:28 Post #21 |
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Sexy Beast
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Fuck it Dax, what the hell is a voucher? |
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| Daxter1985 | Thursday 30-08-2007, 14:44 Post #22 |
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Babysitter
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When you progress through the game you get vouchers that can be given to friends and turned into green coin thingies so you can purchase goodies |
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| Phazorn | Thursday 30-08-2007, 22:41 Post #23 |
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NOTHING
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I just got to the second planet. Awesome |
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| Bagshot | Friday 31-08-2007, 03:59 Post #24 |
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Party time
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I'm on the third one now, but I didn't stay long before spending forever running around the other places to get upgrades. |
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| Steve Jobs | Friday 31-08-2007, 04:05 Post #25 |
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Ceo, Founder, Deity of Apple, Inc
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I got to the second planet, up to the first save point (Sky Town). And I am still traveling in a straight line, but this time I literally travelling in a straight line. With the damn computer still telling me where to go. Sigh...all I wanted was to sit there and explore a planet, like any good Metroid. Instead, I got this... |
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| Bagshot | Friday 31-08-2007, 04:17 Post #26 |
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Party time
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You know, you really don't get to explore any more in any of the other games, since you're just as limited by where you can and can't go with whatever upgrades you have. Plus, you are able to go back to the other planets to open areas you couldn't get to before. |
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| Steve Jobs | Friday 31-08-2007, 05:04 Post #27 |
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Ceo, Founder, Deity of Apple, Inc
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But the thing is that at least you had a huge area that had the upgrades in such a way that backtracking and such was fun and interesting in figured out where you had to go. MP1 and SM had a huge, interconnected map. I think part of the problem with MP3 is this multiple planet/smaller sections in the planet shit. I land in a new section, and move in a literal line in till I need a powerup to proceed, so I go to a new section, head in a line, get the powerup, go back to the first section, go in a straight line, etc, etc. Mp2 was sort of heading this way, with a central hub with three connecting areas. MP2 didn't feel as connected as MP1, and now MP3 just doesn't feel connected. Like, having multiple planets is ok, but did the first part have to have four sections? It would have felt more like Tallon IV if all those sections were reworked into one section instead. It would have as much area, but would feel more massive, like Tallon IV. Plus, I said it before, the intro part of the game was so un-Metroid. It was the most linear part of the game, it had almost no puzzles, it had boss fights that were sort of fun, but became very basic very fast (coughRidleycough), and it was filled with unnessacary story. Game should have a good story, but, as Fusion showed, when you add cutscenes and dialogue to a Metroid game, you are naturaly going to restrict the exploration factor. MP1 had it right; by having the story in the Lores, it kept a good exploration factor while telling a good story. Plus, the lores and scans in MP3 suck. The lores offer useless background, and the scans are all limited to one "page". Yeah, the scans in MP1 for creatures might have had useless info, but at least it added to the atmosphere. They just stripped all that away from the scans in this game. Hell, some of the boss scans tell you little to know info about the bosses, as they are bent on only having scans display 15 words or something. |
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| Adam | Friday 31-08-2007, 05:51 Post #28 |
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Proto Fal'Cie
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This man speaks the fucking truth!
That's only true if you suck and don't know how to "glitch." (Which isn't really glitching in the sense of SM) >_> I can easily use either a wall jump or a bomb jump to go pretty much wherever the hell I want, barring a different colored door. And, yes, that includes using the bomb jump to go up that one hallway with the alien trio. That's what's so god damn fun; finding new ways to go where I want and when I want, getting items before you're "supposed" to, and getting items long before the sequence of events. The environment is set up in such a way as to do this. It's perfect. The only other games that invoke this same feeling are SotN, and Shadow of the Colossus. |
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| Bagshot | Friday 31-08-2007, 06:11 Post #29 |
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Party time
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Well that's true, I did that a lot on Zero Mission to beat it in like 40 minutes(which I know isn't even close to great compared to some guys) but apparently that's possible in MP1 and it's probably possible in this one once people figure it out(barring the planets you can't get to until you've accomplished certain things). It may not really be in the same vein of SM or even MP1 exploration wise, but it is still a good game. Hopefully if this Metroid Dread rumor is true, it will be more like SM. |
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| Adam | Friday 31-08-2007, 06:29 Post #30 |
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Proto Fal'Cie
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There will never be one created as excellently as Super Metroid. Because Gunpei Yokoi is dead. Damn it. I'll admit, the first Metroid Prime was a good facsimile, but it's nowhere near the godly state of SM. |
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| Steve Jobs | Friday 31-08-2007, 06:43 Post #31 |
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Ceo, Founder, Deity of Apple, Inc
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I still like MP, because, like SM and the original, it had complete exploration, and, if you want it, you can get no hints at all. It did remind me of SM a lot, and thats why I enjoyed it. |
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2:17 PM Jul 11